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| Mr.Noßody:
--- Quote from: TristanLuigi on December 15, 2013, 06:13:37 PM ---Too much work for not a big enough improvement. --- End quote --- Your not too bright, you know that? God damn, I would be ecstatic for this upgrade. However, I'm not too sure of the plausibility of an item scale option.. Somebody please invest time into this. A feature this good would most likely become default. Hmm, I can imagine that "Destroy" button causing a lot of unwanted loss. Having a button there would make me uneasy.. |
| boodals 2:
--- Quote from: Mr.Noßody on December 15, 2013, 06:59:12 PM ---Hmm, I can imagine that "Destroy" button causing a lot of unwanted loss. Having a button there would make me uneasy.. --- End quote --- I assumed and would hope that the Destroy button simply kills the spawned vehicle, I didn't even consider it killing the brick. Id love to see this, however its so much work. Things like the emitter gravity are highly impractical with what we have now, each particle would have to have two datablocks for this to work, and theres a lot of other things that would need to be changed. So this can only happen if Badspot or Rotondo does it. |
| Zeblote:
many of those options you have there are impossible, but the idea in general sounds useful. It shouldn't even be that much work. |
| TristanLuigi:
--- Quote from: Mr.Noßody on December 15, 2013, 06:59:12 PM ---Your not too bright, you know that? God damn, I would be ecstatic for this upgrade. --- End quote --- The advanced GUI is essentially just the events window. Half the new options are impossible via add-on, and some aren't even useful like "Emitter Gravity." The shaders and shadows ones will have their niche uses but you'll probably need them about once a month. Item collision might make for some new platform-y items, but otherwise would be a little useless for guns and stuff. Layers are the only thing that I see that would be exceptionally useful. Scaling would definitely be nice, but ATM vehicle scaling is buggy so that would need to be fixed. |
| Zeblote:
You're forgetting that the shaders options, layers, item scale/offset, vehicle scale, brick state, emitter gravity / color, brick color and sound timescale / pitch are impossible. Not sure about the prints. |
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