Blockland Forums > Suggestions & Requests
vehicle collision "sparks"
Bushido:
a script that makes it so that, whenever a vehicle hits something, it creates an explosion that propels away the vehicle at the closest surface to it's direction of motion, making a small light flash or collision particle burst and forcing the vehicle to 'glance' or 'plink' away from the target entity
as just a general, sort of hacky way to improve vehicles as a whole
MARBLE MAN:
legit, I could do this right now
edit:
Edit again:
another image (these are hard to take at the right time)
Bushido:
send that to me when you're done? i'll make some particle FX
maybe make it so that when you collide with things it checks the datablock for what sound it should make, and if the datablock doesn't have a sound bound to it it plays a default sound
also maybe make it so that it chooses a random sound off of a list of 4 sounds (for the sake of aesthetics), which are all again defined in the datablock
Treynolds416:
--- Quote from: Bushido on December 17, 2013, 07:17:28 PM ---send that to me when you're done? i'll make some particle FX
maybe make it so that when you collide with things it checks the datablock for what sound it should make, and if the datablock doesn't have a sound bound to it it plays a default sound
also maybe make it so that it chooses a random sound off of a list of 4 sounds (for the sake of aesthetics), which are all again defined in the datablock
--- End quote ---
Pretty sure vehicles already make their noises when they hit something.
Bushido:
they're unreliable, though
the point of this mod is to both make vehicle collisions visually interesting and consistently cause them to give the player feedback (which includes sounding off when appropriate)