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TDM "Campaign" Idea
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Mr. Hurricane:
That is what I was thinking, there is a third entity called the OTC in the mix that acts like a combat supplier.

On the subject of bonuses for loss, it's a good idea. I never really considered it before. Perhaps when re-taking onbjectives, the loosing team could have more time as they are more "desperate" and the faction is willing to put more resources forth to achieve the objective.

However, on the topic of destroying assets like factories, to eliminate the factory, I was thinking of a siege process. In addition to having to win a battle in front of the city, you then must siege the citadel, if you the attacker wins, then they move into the city, and must win a fight within the city, or maybe two withing the city, then the must actually siege the factory itself.

The battles themselves will have their outcomes concluded by data taken at different times. If a battle is going for three days, then tallies will be taken once or twice as day, the winner of the tallied decide who wins the day, if the day is one, then one team must win two days to move on

Tallies-> who wins more battle between time of taking tallies -> Day decided -> 2/3 days won -> Outcome
.::Taboo::.:
tried that once, it is extremely difficult to do without taking multiple days between fights to set things up
Scout31:

--- Quote from: .::Taboo::. on December 18, 2013, 09:51:37 PM ---tried that once, it is extremely difficult to do without taking multiple days between fights to set things up

--- End quote ---
Ideally this would be scripted...
.::Taboo::.:
That would just be unnecessarily complicated. Far too much work, really, for what would presumably be a run or two through some scenarios before people move on. One use ideas like that tend to have that kind of problem.
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