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Psudoz's tactical tdm (LOOKING FOR ADMINS)

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X-Plane:


--- Quote from: Lugnut on December 19, 2013, 03:27:40 PM ---it would be nice to have some pictures in a more normal FOV like 90 so we can properly see the depth. 120 is good for fps, not good for pictures that are supposed to represent stuff

what specifically makes this tdm tactical? cover?

--- End quote ---

The weapons, map, and most importantly, player type.

Lugnut:

i'm the kind of guy who likes frozen synapse. hypertactical, if you come around the corner the wrong way you die.

what's in this tdm for me? why are the weapons considered tactical? the playertype is good for balancing stuff and making it more "realistic" but i'm still not sold on "tactical."

Aplem:

I actually really like it. I might hop on some time soon.

X-Plane:


--- Quote from: Lugnut on December 19, 2013, 03:33:18 PM ---i'm the kind of guy who likes frozen synapse. hypertactical, if you come around the corner the wrong way you die.

what's in this tdm for me? why are the weapons considered tactical? the playertype is good for balancing stuff and making it more "realistic" but i'm still not sold on "tactical."

--- End quote ---

Well its not highly tactical but it is tactical in the sense of where you cant just duck-jump all over the place and you have to use cover.

As for the weapons, you have to fire in burst and cant just full auto. the more you fire the more inaccurate it gets.

Aplem:


--- Quote from: X-Plane on December 19, 2013, 03:44:35 PM ---Well its not highly tactical but it is tactical in the sense of where you cant just duck-jump all over the place and you have to use cover.

As for the weapons, you have to fire in burst and cant just full auto. the more you fire the more inaccurate it gets.

--- End quote ---

Wouldn't really call that tactical.

Tactical would be more adding strategy to things you do in the game, not just ducking for cover and firing in burst.

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