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| blockland tower --- server open! be sure to try /auth |
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| Night Fox:
--- Quote from: DrenDran on December 20, 2013, 11:53:34 AM ---I mean, I'd have to figure out how to make it customizable. But I could consider releasing it, if others would indeed find it useful. --- End quote --- I definitely would be able to use it and I'm certain other people could find uses for it how is it used? like, is it an event? |
| DrenDran:
--- Quote from: Night Fox on December 20, 2013, 11:55:22 AM ---I definitely would be able to use it and I'm certain other people could find uses for it how is it used? like, is it an event? --- End quote --- Kinda, there's a general client.leaveSuite() event that's triggered whenever they join a gamemode or leave the server. It also triggers the removal and archiving of the bricks in the suite. When someone loads a suite (also part of another event client.getSuite()) all the bricks from the archive/save are loaded into a list $tempBLT::suiteBricks[%room] - $tempBLT::suiteBrick[%room,%i] and each time a player adds a brick to their suite, it is also added to said list. When archiving/saving the bricks it simply goes though this list, omitting any bricks that are no longer present. |
| XR-7:
I kind of like this. I think the build could be a little better (can't really judge though, I couldn't do better) but I like the idea behind it. |
| Kirze:
--- Quote from: XR-7 on December 20, 2013, 12:33:51 PM ---I kind of like this. I think the build could be a little better (can't really judge though, I couldn't do better) but I like the idea behind it. --- End quote --- I plan on future edits to the detail and structure of the main parts of the builds, but for now, we're concentrating on the functionality of it. |
| K3k0m@n:
*Kenko resets server list* *Attempts to join unpassworded server, but comes up with "Wrong password."* *Resets server list again* *Server is passworded* true story |
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