Poll

Weekly 2: What should the next update be?

More Weapons!
140 (59.1%)
More Depth! *
97 (40.9%)

Total Members Voted: 80

Author Topic: The Medieval Mod  (Read 37542 times)

Done with a brand spanking new update. Tons of new tasks, most of which I'm not sure are possible.

I have some old models for a fantasy mod I was making, need them? I'll post screenies if you want.


Ok, I wanna work on this, I can map and script and make a few GUI's.

I'll get on weapon durability, but it will need to be edited later once material is added so it breaks into material.

All weapons will be able to have customized durability, but if none is specified, it will break at a predetermined amount.

Quote
Combinable Items

W-w-what? What does that mean?

Durability is pretty much done if testing goes well. If you want to customize durability for your weapon, just put %durability=#; in the weaponimage.

Default is 60.(20 uses on default durability lost per use)

You can modify:
default if not specified($duradefault)
durability lost per use($duralost)

All weapons that will break apart must have a unique item and not use the bowitem as their item or else it wont break.
If a weapon image's ClassName isnt "WeaponImage" it too, wont break apart.

also: you'll have to say /toggledurability to start it.

Im attaching it so anyone who makes a weapon can apply durability. If someone from the team wants to fix the "item must be unique" issue that would be cool too.
It doesnt break into material since material isnt added yet as well, so that needs to be added.

new version: fixed glitch where paint can would break.
« Last Edit: November 11, 2007, 02:09:27 PM by rkynick »

I'll help.

I can model.

What do you want me to do?

Reactor, we'll need some models for Armor, or specifically:

"Light" Armor (Leather like)
"Medium" Armor (Chain-Mail like)
"Heavy" Armor (Plate-Mail with Shoulders)

And than, make sure they're colorable as there will be 5 different colors / strengths of armor.

In addition, make four individual kinds of armor ( Helmet, Torso, Arms, and Legs.)

Think you're up for it?

Reactor, we'll need some models for Armor, or specifically:

"Light" Armor (Leather like)
"Medium" Armor (Chain-Mail like)
"Heavy" Armor (Plate-Mail with Shoulders)

And than, make sure they're colorable as there will be 5 different colors / strengths of armor.

In addition, make four individual kinds of armor ( Helmet, Torso, Arms, and Legs.)

Think you're up for it?
Do they already have scripts?



Reactor, we'll need some models for Armor, or specifically:

"Light" Armor (Leather like)
"Medium" Armor (Chain-Mail like)
"Heavy" Armor (Plate-Mail with Shoulders)

And than, make sure they're colorable as there will be 5 different colors / strengths of armor.

In addition, make four individual kinds of armor ( Helmet, Torso, Arms, and Legs.)

Think you're up for it?

Do you have a way of mounting all that?

Mountpoints, of course. :P

Scripts and junk. Just post the MS3D, if you use it.

Mountpoints, of course. :P

Scripts and junk. Just post the MS3D, if you use it.

Ok..so you just want the model? Can you flatshade?