| Blockland Forums > General Discussion |
| The Future of RTB |
| << < (11/18) > >> |
| Passta Soup:
BL_IDs are a huge concept of RTB and are a lot more efficient to use than names. I still dont understand why 'show BL_IDs in playerlist' is even an option. It should always be on. If rtb becomes a DLC, can you make it turn that option on automatically? |
| Planr:
There are some mods on the RTB site that no longer function properly as of v21 (such as the Apache- its roosterpit is completely solid so you can't see through it when shaders are on) that I think need to be removed if not fixed |
| otto-san:
--- Quote from: Passta Soup on December 21, 2013, 07:50:58 PM ---I still dont understand why 'show BL_IDs in playerlist' is even an option. It should always be on. --- End quote --- i'm pretty sure the reasoning in the v11 (or w/e) topic was that it was to curb ID 'discrimination' |
| The Resonte!:
--- Quote from: otto-san on December 21, 2013, 07:55:28 PM ---i'm pretty sure the reasoning in the v11 (or w/e) topic was that it was to curb ID 'discrimination' --- End quote --- the idea is that IDists are idiots, and thus wouldn't go as far to find the show BL_IDs in the advanced options or whatever it was kinda funny |
| -Jetz-:
I think we can all agree that while the process of reviewing add-ons using a hand picked team of experienced users who can assure the quality of all the content on RTB sounds nice on paper, the problems show themselves when the moderators get too busy to review or forget about it for a while, and add-ons get backed up for days, weeks, or in the unluckier cases, months. While quality assurance is what makes RTB better than the steam workshop could ever be, it may be better off to take a slight hit in that department if it means keeping up with the influx of content creators this influx of players will no doubt bring. |
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