Okay I am home, so here is a list of things I'll be working on in the next update off the top of my head
Event_Quests V2 Pre-Changelog- RTB Preferences, which will handle some things
- Quest auto-saving, toggleable in RTB Preferences
- Force createQuest toggle, user does not get a choice if he wants to do the quest or not, he will be forced to do it
- Manual.txt file in the .zip, so you can learn in-depth about what you can do in this add-on, and some event snippets
- Disable createQuest offering after completing the quest, user cannot take the quest again, works more effectively if you enable Quest auto-saving
- Quest completion notification to everybody, everybody gets told who completed a quest when they complete it; toggleable in RTB Preferences
- Add new event checkCompleteQuest, so for higher level, or linear quests along what storyline you've produced, you can check to see if the user completed x quest, and there will be onQuestCTrue and onQuestCFalse
And here are some things that I will implement optionally, depending on if you guys want me to or not
Event_Quests V2 Optional Pre-Changelog- Quest Score, gain some points for completing each quests, only after completing the quest, can identify number of quest score to gain at the winQuest brick
- Split endQuest into 2 events, failQuest and winQuest, they will both have parameters the same as endQuest, only in failQuest, you won't gain any Quest_Score
Also I forgot to mention, you can forfeit a quest, by typing /forfeit; but I suppose that will have to be patched up too in the new V2 changelog since forced quests.[/list]
EDIT: i will most likely work on this tomorrow, i have already finished checkCompleteQuest, and lock re-playing a quest you've already did. i don't think that the force quests will be implemented due to event system having a limit on a number of parameters you can put, i don't know maybe it was an error or something.
and i have gotten RTB preferences done.