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| Bot Deaths |
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| TheArmyGuy:
%1 just means the client in question of the events. With a chatMsgAll that's nobody, so it defaults to the reader. If it's input > player > output it's the same player as the player on which the events are applied. |
| Crispy_:
--- Quote from: Pliny on December 24, 2013, 10:12:54 AM ---OnbotDeath>Minigame>All>chatMessage>[XYZ has been killed by %1!] --- End quote --- Jack and Bill are playing in a TDM. They named a bot Bert. Suddenly, Jack kills Bert. Bill sees "Bert has been killed by Bill!" even though he did not kill him. This would not work. |
| Quote Story:
--- Quote from: Bolt the thunderhog on December 24, 2013, 10:32:23 AM ---No I mean like bots killing other bots then you see what the bot killed. For example BOT -> BOT --- End quote --- onBotSpawn - Bot - setBotName - Bot do this to both bots pretty sure it works |
| Bolt the thunderhog:
I'll try that^ |
| TheArmyGuy:
--- Quote from: Crispy_ on December 25, 2013, 08:59:02 AM ---Jack and Bill and playing in a TDM. They named a bot Bert. Suddenly, Jack kills Bert. Bill sees "Bert has been killed by Bill!" even though he did not kill him. This would not work. --- End quote --- --- Quote from: TheArmyGuy on December 24, 2013, 11:03:47 AM ---Uh, it actually does display the name of the person that killed it. I tested it and it works perfectly fine. I see 'UngaBunga -> Zombie' if I use that event and UngaBunga kills the bot. --- End quote --- |
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