| Blockland Forums > General Discussion |
| why did badspot make the doors load a default toggle event |
| (1/7) > >> |
| DrenDran:
If I have a normal default door and event it as such: onActivate->Self->playSound [wrenchMiss.wav] onActivate->Client->CenterPrint [This door is locked.] [3] When I load it I get: onActivate->Self->door [toggle] onActivate->Self->playSound [wrenchMiss.wav] onActivate->Client->CenterPrint [This door is locked.] [3] Come on. If I wanted it to be there, it'd be there. Now I've got like 10 doors I gotta remove this from. If people happen to load/save with out events then isn't that their fault? |
| The Brighter Dark:
just uncheck the event you dont want |
| Daffytitanic:
--- Quote from: The Brighter Dark on December 24, 2013, 12:58:09 PM ---just uncheck the event you dont want --- End quote --- well, I experience this. when I removed the events and it comes back when I reload it or worse, keep loading them every time you build something and save it, leave and come back and load it. |
| DrenDran:
--- Quote from: The Brighter Dark on December 24, 2013, 12:58:09 PM ---just uncheck the event you dont want --- End quote --- A few loads later: onActivate->Self->door [toggle] onActivate->Self->door [toggle] onActivate->Self->door [toggle] onActivate->Self->door [toggle] onActivate->Self->door [toggle] onActivate->Self->door [toggle] onActivate->Self->door [toggle] onActivate->Self->door [toggle] onActivate->Self->playSound [wrenchMiss.wav] onActivate->Client->CenterPrint [This door is locked.] [3] Besides, I still gotta do this stuff for 10 bricks + each time I load the server. |
| Night Fox:
--- Quote from: DrenDran on December 24, 2013, 01:12:27 PM ---A few loads later: onActivate->Self->door [toggle] onActivate->Self->door [toggle] onActivate->Self->door [toggle] onActivate->Self->door [toggle] onActivate->Self->door [toggle] onActivate->Self->door [toggle] onActivate->Self->door [toggle] onActivate->Self->door [toggle] onActivate->Self->playSound [wrenchMiss.wav] onActivate->Client->CenterPrint [This door is locked.] [3] --- End quote --- um. I'm pretty sure that isn't how it works. every time the bricks are loaded it just replaces what was there with the default events for it |
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