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why did badspot make the doors load a default toggle event

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DrenDran:

If I have a normal default door and event it as such:

onActivate->Self->playSound [wrenchMiss.wav]
onActivate->Client->CenterPrint [This door is locked.] [3]

When I load it I get:

onActivate->Self->door [toggle]
onActivate->Self->playSound [wrenchMiss.wav]
onActivate->Client->CenterPrint [This door is locked.] [3]

Come on. If I wanted it to be there, it'd be there. Now I've got like 10 doors I gotta remove this from.
If people happen to load/save with out events then isn't that their fault?

The Brighter Dark:

just uncheck the event you dont want

Daffytitanic:


--- Quote from: The Brighter Dark on December 24, 2013, 12:58:09 PM ---just uncheck the event you dont want

--- End quote ---

well, I experience this. when I removed the events and it comes back when I reload it or worse, keep loading them every time you build something and save it, leave and come back and load it.

DrenDran:


--- Quote from: The Brighter Dark on December 24, 2013, 12:58:09 PM ---just uncheck the event you dont want

--- End quote ---

A few loads later:

onActivate->Self->door [toggle]
onActivate->Self->door [toggle]
onActivate->Self->door [toggle]
onActivate->Self->door [toggle]
onActivate->Self->door [toggle]
onActivate->Self->door [toggle]
onActivate->Self->door [toggle]
onActivate->Self->door [toggle]
onActivate->Self->playSound [wrenchMiss.wav]
onActivate->Client->CenterPrint [This door is locked.] [3]

Besides, I still gotta do this stuff for 10 bricks + each time I load the server.

Night Fox:


--- Quote from: DrenDran on December 24, 2013, 01:12:27 PM ---A few loads later:
onActivate->Self->door [toggle]
onActivate->Self->door [toggle]
onActivate->Self->door [toggle]
onActivate->Self->door [toggle]
onActivate->Self->door [toggle]
onActivate->Self->door [toggle]
onActivate->Self->door [toggle]
onActivate->Self->door [toggle]
onActivate->Self->playSound [wrenchMiss.wav]
onActivate->Client->CenterPrint [This door is locked.] [3]

--- End quote ---
um. I'm pretty sure that isn't how it works. every time the bricks are loaded it just replaces what was there with the default events for it

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