| Blockland Forums > General Discussion |
| why did badspot make the doors load a default toggle event |
| << < (4/7) > >> |
| DrenDran:
--- Quote from: Passta Soup on December 24, 2013, 02:37:28 PM ---if theres anything wrong with your game out of the ordinary dont just go blame badspot. 99% of the time its your fault. --- End quote --- Well, I wouldn't say a bug in an add-on I got is my fault, per-se. |
| Zeblote:
--- Quote from: Renderman on December 24, 2013, 01:38:56 PM ---get out --- End quote --- --- Quote from: Renderman on December 24, 2013, 01:27:06 PM ---i didnt understand any of this then again, im not good at events. --- End quote --- you get out instead |
| Bester Bageler:
--- Quote from: DrenDran on December 24, 2013, 03:07:42 PM ---Well, I wouldn't say a bug in an add-on I got is my fault, per-se. --- End quote --- If its one of the "advance events" mods you made then yes. |
| Starzy:
--- Quote from: DrenDran on December 24, 2013, 03:07:42 PM ---Well, I wouldn't say a bug in an add-on I got is my fault, per-se. --- End quote --- Advance event mod breaks everything even bot holes. |
| Lugnut:
make a save with just one door in it, save it, activate trace, load it, deactivate trace, close blockland, post console.log other people are having this problem |
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