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why did badspot make the doors load a default toggle event

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DrenDran:


--- Quote from: Passta Soup on December 24, 2013, 02:37:28 PM ---if theres anything wrong with your game out of the ordinary dont just go blame badspot. 99% of the time its your fault.

--- End quote ---
Well, I wouldn't say a bug in an add-on I got is my fault, per-se.

Zeblote:


--- Quote from: Renderman on December 24, 2013, 01:38:56 PM ---get out

--- End quote ---

--- Quote from: Renderman on December 24, 2013, 01:27:06 PM ---i didnt understand any of this
then again, im not good at events.

--- End quote ---
you get out instead

Bester Bageler:


--- Quote from: DrenDran on December 24, 2013, 03:07:42 PM ---Well, I wouldn't say a bug in an add-on I got is my fault, per-se.

--- End quote ---
If its one of the "advance events" mods you made then yes.

Starzy:


--- Quote from: DrenDran on December 24, 2013, 03:07:42 PM ---Well, I wouldn't say a bug in an add-on I got is my fault, per-se.

--- End quote ---
Advance event mod breaks everything even bot holes.

Lugnut:

make a save with just one door in it, save it, activate trace, load it, deactivate trace, close blockland, post console.log

other people are having this problem

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