| Blockland Forums > Suggestions & Requests |
| Head Bob |
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| the_stitch:
when you're making a film, first person head bob normally would need to be done by shaking the mouse. why not instead have head bob as though the player's head actually bobs. now, I don't mean bouncing up and down, that'd be ridiculous. what i mean is if head bob uses the effect that occurs when using the test explosions/any explosions happening near the player/the player falls. i guess it would intensify as the player got faster, but only when the feet are touching the ground/bricks. /discuss |
| hodot:
I'm sorry, I didn't understand that at all. Tell me exactly how the head moves again? |
| the_stitch:
--- Quote from: hodot on December 24, 2013, 09:15:53 PM ---I'm sorry, I didn't understand that at all. Tell me exactly how the head moves again? --- End quote --- when something explodes next to the player, the camera shakes violently. take that, make it less, and have it happen when you walk along the ground. |
| hodot:
OH. My view doesn't shake when I walk IRL though, seems kinda unrealistic. Also, the walking animation is just that, an animation, so I don't see how this could work at all. |
| Masterlegodude:
Maybe a playertype that uses a modified blockhead model where the first person 'eye' bone animates alongside the blockhead? --- Quote from: hodot on December 24, 2013, 11:35:27 PM ---OH. My view doesn't shake when I walk IRL though, seems kinda unrealistic. Also, the walking animation is just that, an animation, so I don't see how this could work at all. --- End quote --- Games like Mincraft and Synergy have bobbing motions that look nice, it doesn't have to be realistic, it just looks nice in films and first person games |
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