Blockland Forums > Suggestions & Requests

Head Bob

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the_stitch:

when you're making a film, first person head bob normally would need to be done by shaking the mouse. why not instead have head bob as though the player's head actually bobs.
now, I don't mean bouncing up and down, that'd be ridiculous. what i mean is if head bob uses the effect that occurs when using the test explosions/any explosions happening near the player/the player falls. i guess it would intensify as the player got faster, but only when the feet are touching the ground/bricks.
/discuss

hodot:

I'm sorry, I didn't understand that at all.

Tell me exactly how the head moves again?

the_stitch:


--- Quote from: hodot on December 24, 2013, 09:15:53 PM ---I'm sorry, I didn't understand that at all.

Tell me exactly how the head moves again?

--- End quote ---
when something explodes next to the player, the camera shakes violently.
take that, make it less, and have it happen when you walk along the ground.

hodot:

OH.

My view doesn't shake when I walk IRL though, seems kinda unrealistic. Also, the walking animation is just that, an animation, so I don't see how this could work at all.

Masterlegodude:

Maybe a playertype that uses a modified blockhead model where the first person 'eye' bone animates alongside the blockhead?


--- Quote from: hodot on December 24, 2013, 11:35:27 PM ---OH.

My view doesn't shake when I walk IRL though, seems kinda unrealistic. Also, the walking animation is just that, an animation, so I don't see how this could work at all.

--- End quote ---
Games like Mincraft and Synergy have bobbing motions that look nice, it doesn't have to be realistic, it just looks nice in films and first person games

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