You can easily event this into a bot hole by default.OnbotDeath>Minigame>All>chatMessage>[XYZ has been killed by %1!]However it would be nice if bots did have actual client-kill functionality. Even so I don't think it's gonna happen any time soon.
It's possible to event this.onBotDeath > Minigame > chatMsgAll [ %1 <bitmap:base/client/ui/ci/generic> Bot ]
Uh, it actually does display the name of the person that killed it. I tested it and it works perfectly fine.I see 'UngaBunga -> Zombie' if I use that event and UngaBunga kills the bot.
Uh, it actually does display the name of the person that killed it. I tested it and it works perfectly fine.
OnbotDeath>Minigame>All>chatMessage>[XYZ has been killed by %1!]
No I mean like bots killing other bots then you see what the bot killed. For exampleBOT -> BOT
Jack and Bill and playing in a TDM. They named a bot Bert. Suddenly, Jack kills Bert. Bill sees "Bert has been killed by Bill!" even though he did not kill him. This would not work.