Author Topic: Unit Frames [Beta out!] (combat text? p2)  (Read 3730 times)

the whole squad idea is looking to be a no-go

because where in the world do I fit four more frames?! (keep in mind 800x600 resolution players)

Just make the frames get smaller.

doing beta through RTB so I can control the updates

http://forum.returntoblockland.com/dlm/viewFile.php?id=5363

just post/pm me/something to be added to the list
include your current BL_ID

Join my Arms Race Beta server to test it!

http://www.blockland.us/detail.php?ip=67.165.234.50&port=48512&blid=11977





CURRENTLY the only features are yourself and a target, will do the others once I am sure this one works well with a good amount of players.

post bugs here please https://bitbucket.org/munkurious/vokor-unit-frames/issues?status=new&status=open

Bugs/Design Issues:
-I can't decide on whether I want the second frame to be a target or a focus:
   Its perfect as its imaged. Fits the kill CIs style. You > Target

Target: Most recent player you attacked (maybe even looked at)
   Focus: Someone you set and the frame will stay them until you decide otherwise
   Both: I could do both if I spend lots of time trying to get them to fit on the screen nicely
     (please post your preference)

-They are ugly
   I am really bad at graphic design, could someone help me with this pleaseee? :)
I could help, what do you need?

-Tilt the avatar a different way?
   Forward is kind of weird but I haven't had time to mess with it differently
Id suggest have them face right on the screen

-Should I even finish this?
   The use is very small, and won't be used widely at all

Yes you should because I need this and want this.

-Support for Iban's Health Bar Mod (server)
   Should I add support for the mod, so on servers you join, it will open up only yourself (you won't be able to focus or target anyone) and show that health?
Why not make it it's own mod and not run off Iban's? Id love a client feature. But have it toggleable

-Should the name be the actual name of the player (in terms of focus frame (ONLY FOCUS)) or a nick name you write when you use the command to focus them?
   Not really sure why I am asking this but might as well
Real name. Nicknames would get outta hand.

-Will all of this data being sent to and from server cause lag on many player servers?
   It sends avatar data (only when you create the unit frame on your screen) for all frames except yours
   It sends health very frequently (i don't think this will be an issue)
      I really don't think so, but might was well ask
Prolly not. Unless your running a potato, it should be fine.

the whole squad idea is looking to be a no-go

because where in the world do I fit four more frames?! (keep in mind 800x600 resolution players)
you could make it more minimalistic like this:

Where do I get that steam skin you have there in the bottom right?

you could make it more minimalistic like this:

How can you get any more minimalistic without it losing key things?
Id rather see my name, my targets name, and have the icons tell me what bar is what.
Even if it is already color coded.

Also, how can we test it if the file is private.
« Last Edit: December 29, 2013, 12:47:32 PM by Mr.Noßody »

I asked for BL_IDs to add.

Also the biggest issue with squads are position. Every corner has something already, except bottom right.

I asked for BL_IDs to add.

Also the biggest issue with squads are position. Every corner has something already, except bottom right.
Super shift.

I asked for BL_IDs to add.

Oh, don't I feel smart.
Sorry.

Add me: 6480
Id love to test this.

Okay. So far here are my thoughts.

Why is me and my target's avatar constantly in the walk animation bobbing up and down?
It's kinda odd. Could you have them stand still?

The Skull CI over your dead target is low quality and skewed oddly. I could make you another icon that looks better if you like.

Shouldn't dead target's disappear after a little bit? Like after 5 seonds of killing your target, your target is set back to "none". Just kinda odd seeing your target dead as you look for him to kill again.


Okay. So far here are my thoughts.

Why is me and my target's avatar constantly in the walk animation bobbing up and down?
It's kinda odd. Could you have them stand still?

The Skull CI over your dead target is low quality and skewed oddly. I could make you another icon that looks better if you like.

Shouldn't dead target's disappear after a little bit? Like after 5 seonds of killing your target, your target is set back to "none". Just kinda odd seeing your target dead as you look for him to kill again.



I already reported the bold one, in the bug section on bitbucket. I just need to get a new image.

the others I have thought about but haven't put in yet. the walking will be a option in the long run.

What other death icons are you thinking about using?

How about just make the avatar gray out?

also it would be cool if it worked on bots


also, if you save a map, your avatar just zooms out
« Last Edit: December 30, 2013, 12:13:26 AM by Quote Story »

I think it would be cool if the target and your avatar plate would break upon death as if there was a glass cover over it and somebody took a hammer to it.

(click for bigger)


i've been working kids!!

basically what you can see is combat text

on the right is all damage/healing you do (and to who)

(not visible in photo) on the left is all damage you take (and from who)

the text scrolls up then dissapears