Blockland Forums > Suggestions & Requests
%1 name "storage" events (Thanks, dudes)
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Mr.Noßody:
VCE

Making events overcomplicated since they were made.
Sitrus:
If the ideal event were possible to be made into an add-on, it would be as simple as 2 lines of events.

OnActivate>(MiniGame?)>StoreName>[Text box]
and
OnActivate>ChatMessage>"Tell [whatever variable the other person's name was
saved as] to hurry!"

Is something this simple already possible with VCE?
Lugnut:
onActivate > minigame > vce_setvariable [ fruittaker ] [ == ] [ <var:cl:name> ]

onActivate > chat message > "Tell <var:minigame:fruittaker> to hurry!"

that might work. no guarantees.
PS: forget the rest of you and your useless conversations
Gen. Hothauser:

--- Quote from: Lugnut on December 26, 2013, 03:49:16 PM ---onActivate > minigame > vce_setvariable [ fruittaker ] [ == ] [ <var:cl:name> ]

onActivate > chat message > "Tell <var:minigame:fruittaker> to hurry!"

that might work. no guarantees.

--- End quote ---


--- Code: ---[0] [x] [OnActivate] [Minigame] [VCE_ModVariable] [FruitTaker] [Set] [<var:cl:name>]
[1] [x] [OnActivate] [Self] [ToggleEventEnabled] [0 1 2]
[2] [ ] [OnActivate] [Client] [Centerprint] [Tell <var:mg:FruitTaker> to hurry]

--- End code ---

EDIT: When was code box formatting changed?
Sitrus:

--- Quote from: Gen. Hothauser on December 26, 2013, 03:52:36 PM ---
--- Code: ---[0] [x] [OnActivate] [Minigame] [VCE_ModVariable] [FruitTaker] [Set] [<var:cl:name>]
[1] [x] [OnActivate] [Self] [ToggleEventEnabled] [0 1 2]
[2] [ ] [OnActivate] [Client] [Centerprint] [Tell <var:mg:FruitTaker> to hurry]

--- End code ---

EDIT: When was code box formatting changed?

--- End quote ---
This one seems to work well. Thanks for the help, guys. These events could be useful in creating multiplayer maps where there is a good deal of interaction with NPCs.
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