| Blockland Forums > Suggestions & Requests |
| %1 name "storage" events (Thanks, dudes) |
| << < (3/4) > >> |
| Mr.Noßody:
VCE Making events overcomplicated since they were made. |
| Sitrus:
If the ideal event were possible to be made into an add-on, it would be as simple as 2 lines of events. OnActivate>(MiniGame?)>StoreName>[Text box] and OnActivate>ChatMessage>"Tell [whatever variable the other person's name was saved as] to hurry!" Is something this simple already possible with VCE? |
| Lugnut:
onActivate > minigame > vce_setvariable [ fruittaker ] [ == ] [ <var:cl:name> ] onActivate > chat message > "Tell <var:minigame:fruittaker> to hurry!" that might work. no guarantees. PS: forget the rest of you and your useless conversations |
| Gen. Hothauser:
--- Quote from: Lugnut on December 26, 2013, 03:49:16 PM ---onActivate > minigame > vce_setvariable [ fruittaker ] [ == ] [ <var:cl:name> ] onActivate > chat message > "Tell <var:minigame:fruittaker> to hurry!" that might work. no guarantees. --- End quote --- --- Code: ---[0] [x] [OnActivate] [Minigame] [VCE_ModVariable] [FruitTaker] [Set] [<var:cl:name>] [1] [x] [OnActivate] [Self] [ToggleEventEnabled] [0 1 2] [2] [ ] [OnActivate] [Client] [Centerprint] [Tell <var:mg:FruitTaker> to hurry] --- End code --- EDIT: When was code box formatting changed? |
| Sitrus:
--- Quote from: Gen. Hothauser on December 26, 2013, 03:52:36 PM --- --- Code: ---[0] [x] [OnActivate] [Minigame] [VCE_ModVariable] [FruitTaker] [Set] [<var:cl:name>] [1] [x] [OnActivate] [Self] [ToggleEventEnabled] [0 1 2] [2] [ ] [OnActivate] [Client] [Centerprint] [Tell <var:mg:FruitTaker> to hurry] --- End code --- EDIT: When was code box formatting changed? --- End quote --- This one seems to work well. Thanks for the help, guys. These events could be useful in creating multiplayer maps where there is a good deal of interaction with NPCs. |
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