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| Building a mod, taking request |
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| MARBLE MAN:
I am bored out of my mind and I need something to do. I have decided to let strangers decide the specifics about the mod. Current Ideas: [o]New CityRPG gamemode (might not because Vaux) [o]Some kind of medieval RPG thing (I don't even know the specifics) [o]Scripted arcade kind of gamemode [o]Accepting random scripting requests [o]Image viewing client mod [o]blockland social media service (like some kind of blockland twitter thing) [o]doing something in another language If you have any ideas for things not in the list, please address them, otherwise post which you feel would be best and specifics about it that you would like to see |
| Crispy_:
New CityRPG gamemoed (might not because Vaux) Regarding this, make it somewhat simple. Use the score for money, allow incscore and stuff, but make it admin only (to put into bricks, any player can trigger it). Allow random money to spawn on bricks. Bricks named '$spawn' will have money spawn in tiny amounts (1-5), '$$spawn' will have money spawn in better amounts (5-20), and '$$$spawn' will have money spawn in great amounts(20-100). Instead of having a whole bunch of jobs, just have a few jobs that have different 'ranks' or promotion levels (kinda like sims). For example, only one shop job. Could start off with little pay and as time goes on you get promoted to level 2 etc. Focus jobs on making the player do activity. For example, if someone buys something of yours then your income will increase for the next few days, and your chance for promotion increases. For police, if you arrest someone (not kill them) then their income etc will increase. If you do kill a wanted man, your pay will still go up but not as much as arresting them. So just use the taser (which will ONLY work on wanted people). Give police more power. Also police guns will only hurt wanted people, people that are not wanted will not be damaged. Give criminals less power. Make guns more expensive if you are wanted. Make dermits more expensive to pay off, and impossible to pay off at a specific point (like 3 stars wanted or something). Let cops spawn with guns, do not let criminals spawn with guns. Criminals get VERY LOW pay, and it only slightly increases if they kill someone, and slightly increases more if they kill a police officer. Regarding death, make it GTA styled. When you respawn a percentage of your money will go away. Also increase the maximum health so it's harder to die. Regarding police arrest, if you are arrested then you will still be taken to a prison cell but you have another option, you can go on parole which will last longer and be limiting, but you will still be somewhat free! Regarding the crimes you committed, many things could happen. The parole time will be the time you have to spend in prison multiplied by the amount of stars you had. Once you're on parole, if you committed a murder then you will not be able to buy items and if you go near a person/people you murdered then your wanted level will go up. If you're on parole then once you reach 3 stars wanted you are automatically sent back to jail without the option to go on parole again. Once you're released from prison, you will go on a parole-like state for 5 minutes so you can't just go back to a crime spree, and also a percentage of your money will go away. Okay I'm done. |
| MARBLE MAN:
--- Quote from: Crispy_ on December 27, 2013, 12:27:34 AM --- --- End quote --- I like your whole "Make being a criminal a bad thing," however, being a criminal is an important part of a City RPG, so I might not implement that. Otherwise, you have some dandy ideas! If you can pull together the rest of the concept, I might be able to make your mod a reality, of course, with other people's ideas included |
| hodot:
Tatoe Claus: the map would cycle Tatoe Claus: it'd be a tower defense Zoltan: andyoukilleechothrwithbazooka sblaaa Tatoe Claus: where you scavenge bricks for currency Tatoe Claus: and you can buy weapons and turrets Tatoe Claus: and fort upgrades Zoltan: zombies Tatoe Claus: im imagining the zombies running in a line through the tunnels now Tatoe Claus: in a single file line Tatoe Claus: this is a nice thought the idea was that you'd get 2 minutes in a terrain map to go and scavenge for certain bricks (currency) to buy turrets and stuff for your tower defense and also weapons to keep them at bay with by yourself. |
| hodot:
sorry for double post but we came up with another one Zoltan: gamemode idea Zoltan: buy shields n stuff to protect yourself with bricks Zoltan: explosions of random happen everywhere on the map Zoltan: some are fire and set you on fire Zoltan: some are cold and make you freeze Zoltan: some are regular and just forgetin hurt Zoltan: you can only have 1 shield Zoltan: so you have to decide Zoltan: what to use Tatoe Claus: um Tatoe Claus: thats Tatoe Claus: really cool Zoltan: kinda a joke idea Zoltan: but whatevs Tatoe Claus: oh god, brick shields Zoltan: you like Zoltan: have a status icon above your head Tatoe Claus: hold up a 3x3 plate Zoltan: oh that works actually better Zoltan: you're holding a 3x3 plate above your head Zoltan: which is red if it protects against fire Zoltan: blue for cold Zoltan: and brown for rock Tatoe Claus: neat Tatoe Claus: oh god Zoltan: shields get better and better(either bigger and bigger or taller and taller) each round Zoltan: but you have to buy the better shield Tatoe Claus: what if you jumped and if you hit one while in the air it rebounds and can hit another player Zoltan: your shield stays the same Zoltan: that player gets forgeted Tatoe Claus: lel Zoltan: the rocks do more damage each round Tatoe Claus: oo Zoltan: and a cold rock would go right through your shield if you had, say, a rock shield Tatoe Claus: osnap Zoltan: WAIT IDEA Tatoe Claus: wait Zoltan: So basically Tatoe Claus: you'd have one shield Zoltan: You start off with no shields Zoltan: Round 1 is you have to dodge rocks. Zoltan: Round 2 allows you to buy 1 shield Tatoe Claus: and you could buy different shield masteries Tatoe Claus: like Zoltan: Round 3 lets you buy another shield, so you can have, say, 10% protection from damage rocks AND fire-rocks Tatoe Claus: 30% chance of deflecting a certain type Zoltan: If you get a second fire-rock shield Tatoe Claus: you could just buy different levels of shielding for each typed Tatoe Claus: *type Zoltan: thats 20 or 15% protection Tatoe Claus: and you could maybe get a consumable force field that lasts a short amount of time Tatoe Claus: or lasts for however many boulders |
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