| Blockland Forums > Suggestions & Requests |
| Top-down player with a persistent camera |
| << < (2/3) > >> |
| Port:
in a nutshell: %client.setControlObject(%client.camera); %client.camera.setControlObject(%client.player); %client.camera.setOrbitMode(%client.player, ...); + package Armor::onTrigger without calling the parent in certain cases to stop them from leaving camera mode by doing things |
| Sitrus:
Would someone mind packaging this so I don't screw anything up? |
| Lugnut:
--- Quote from: Port on December 27, 2013, 04:05:52 PM ---in a nutshell: %client.setControlObject(%client.camera); %client.camera.setControlObject(%client.player); %client.camera.setOrbitMode(%client.player, ...); + package Armor::onTrigger without calling the parent in certain cases to stop them from leaving camera mode by doing things --- End quote --- ... what i feel like this won't work properly. you're making the client control an orbiting camera? |
| Port:
Why would it not work properly? |
| Sitrus:
Has anyone tried this? I don't exactly understand how to package things. |
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