Blockland Forums > Suggestions & Requests

Top-down player with a persistent camera

Pages: << < (2/3) > >>

Port:

in a nutshell:

%client.setControlObject(%client.camera);
%client.camera.setControlObject(%client.player);
%client.camera.setOrbitMode(%client.player, ...);

+ package Armor::onTrigger without calling the parent in certain cases to stop them from leaving camera mode by doing things

Sitrus:

Would someone mind packaging this so I don't screw anything up?

Lugnut:


--- Quote from: Port on December 27, 2013, 04:05:52 PM ---in a nutshell:

%client.setControlObject(%client.camera);
%client.camera.setControlObject(%client.player);
%client.camera.setOrbitMode(%client.player, ...);

+ package Armor::onTrigger without calling the parent in certain cases to stop them from leaving camera mode by doing things

--- End quote ---
... what
i feel like this won't work properly. you're making the client control an orbiting camera?

Port:

Why would it not work properly?

Sitrus:

Has anyone tried this? I don't exactly understand how to package things.

Pages: << < (2/3) > >>

Go to full version