Your transformations are messed up. I'm not entirely sure why it's mounting like that but here's how to fix it:Select mountPoint armature (Not bone) > Shift + S > Cursor to SelectedSelect all > Alt + P > Clear and Keep TransformationWith everything selected right click one object to make it active > Editing tab > Mesh Panel > Center CursorSelect both empties > Shift + S > Selection to CursorRedo your parenting
Yes. Basically, Blender has fits if the mountPoint and empties aren't centered on items and (sometimes) vehicles. Wheels, however, require that the wheel itself be at the center, and the empties' location doesn't seem to matter.
Ok I'm almost done but it's kinda hard to do parenting if the empties are on top of each other.
Should I do this to all the objects?
blank if you want to use colorshift.
//audiodatablock AudioProfile(ExplosiveSMGShot1Sound){ filename = "./pipe.wav"; description = AudioClose3d; preload = true;};datablock AudioProfile(bulletHitSound){ filename = "./explosion.wav"; description = AudioClose3d; preload = true;};