Author Topic: The Source Film-Maker Thread  (Read 6850 times)


I'm posing a scene, coming along well.
Don't pay attention to the floating coat :P

Uh...

I had a phase where all I did was SFM for a week. ...heh.

Uh...

I had a phase where all I did was SFM for a week. ...heh.
i'm terrified

Uh...

I had a phase where all I did was SFM for a week. ...heh.
Worth it.

http://youtu.be/v8kFXm8XVKc

i rly liked this. i like the way the guy falls down and gets back up



so i have a question: what would you guys say would be good computer specs for sfm? cause i really want to use sfm but it bugs out on me way too much and i think its cause i dont have good enough hardware


the interface is just too unresponsive. im pretty sure i have the recommended specs, cept i have 32bit.
ex: drop down menus. ill click on "file" and the actual menu takes forever to show up

question


how would i be able to use mvm maps in sfm

question


how would i be able to use mvm maps in sfm
By opening up the various VPK files for TF2 with GCF Scape, finding the maps, materials, models, particles, and sound folders, and extracting them in the SourceFilmmaker/game/tf directory


Uh...

I had a phase where all I did was SFM for a week. ...heh.
I love you.


quick question


what the ass do you do when your graphing points are screwed up after locking/unlocking




what am i supposed to do with this

You can probably fix that by selecting all of the frames and changing the transition to linear (up arrow looking button) or smooth (straight line looking button)