Author Topic: nvalid packet: ghost registering object?  (Read 710 times)

As the topic title states, I have been getting a lot of Invalid packet errors referring to this ghost registering object thing.

What does this mean?

Here's what happens anyway:
I have modded the fireball weapon so that it lights bricks on fire through the command in Zor's fire mod when it hits a brick.
The only problem is, when I use it a decent amount of times in my somewhat highly detailed build, BL ends up kicking me from my server for the above mentioned reason.

All that I have tried is:
Making it light fire (theoretically) half the time, by using an
Code: [Select]
if(getRandom(0,1)) { //do stuff } statement in the brick fire starting part of the codez.

Commenting out the other part of the fireball's OnCollison, which "burned" the player when he was hit.

So: What should I do?