As the topic title states, I have been getting a lot of Invalid packet errors referring to this ghost registering object thing.
What does this mean?
Here's what happens anyway:
I have modded the fireball weapon so that it lights bricks on fire through the command in Zor's fire mod when it hits a brick.
The only problem is, when I use it a decent amount of times in my somewhat highly detailed build, BL ends up kicking me from my server for the above mentioned reason.
All that I have tried is:
Making it light fire (theoretically) half the time, by using an if(getRandom(0,1)) { //do stuff }
statement in the brick fire starting part of the codez.
Commenting out the other part of the fireball's OnCollison, which "burned" the player when he was hit.
So: What should I do?