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Your Own Building Code

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Bushido:

1. every room must be large enough to have a good gunfight in
2. deliberately make as non-OSHA-compliant as humanly possible
3. if ultimate design ends up being within compliance, break things until building is sufficiently dangerous
4. chest high walls are a no-go. walls must be as tall as the player, and cover must be opaque.
5. non-opaque cover must be placed in such a way that if a player gets shot around it anyway, they feel like a big dumb idiot

Bisjac:

- baseplates are always some obnoxious pink or red. checkered if i use more then 1
- every building/house/castle whatever's walls, are at LEAST 3 bricks thick. to cover unique walls and details on both sides.
- minimal ceiling height is at least 3 bricks higher then door brick.
- all windows are made from 3 layers, framed.


bigger scale rooms, smaller bricks, and higher brick count = more detail. always. hands down.

no ceiling will EVER be just a plate.

Lego lad:

Always use different shades of grey for high tech or futuristic builds.

Put ramps in walls to make them less plain.

Rooged:


--- Quote from: Bisjac on January 02, 2014, 01:27:22 AM ---no ceiling will EVER be just a plate.

--- End quote ---
What do you add to them?

Anti-Block:

i do have one code

duplicator is your friend

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