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Glass' Fort Wars (Hi)

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Elitehoser:


--- Quote from: Cut Glass on January 03, 2014, 05:42:10 PM ---I'll have to figure out how to do this, thank you.

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http://forum.blockland.us/index.php?topic=203327.0
Use this link. For the gamemode. I've made two myself it is rather useful.

Cut Glass:


--- Quote from: John Cuttingham on January 04, 2014, 06:27:43 AM ---I banned idragyoutohell (82428) for spamming bricks.

I also deleted a bunch of random vehicle spawns, people don't seem to read the rules, Glass, I have a way to fix this.



UPDATE:


Yeah I can see this becoming an issue in the future.

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No way to really fix this, just idiotic people with no common sense.

--- Quote from: Kqgqn on January 04, 2014, 07:09:03 AM ---Glass, a while back Coburn was working on a mini-project that allowed for bricks to have health. While he was working on it I thought it would be really neat to have such a feature in a fort wars server. This would allow for more than just "Wait for people to come out" tactics and actually implement a raid mechanism. I don't usually play on fort wars but if something like this was a thing I would definitely play. It would be possible to name, or "tag" all the terrain bricks to not have health, and probably have different health values for different bricks. You could have a balanced destruction system.
 You should really consider doing something like this and if you are interested I could get the code from Coburn.

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I would be interested in this, looks pretty cool. The bricks respawn of course right?

Kqgqn:


--- Quote from: Cut Glass on January 04, 2014, 01:04:39 PM ---No way to really fix this, just idiotic people with no common sense.
I would be interested in this, looks pretty cool. The bricks respawn of course right?

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Well, no. It's kind of reminiscent of a fort wars in Garry's Mod. Rust is also a good example as you build homes but people can slowly destroy them. I suppose that if you wanted the bricks to respawn that could be done but what I'm showing you deletes them. You could have the health be really high (like in Rust) and take a long time to destroy and like I said, have larger bricks have more health and give weapons different damage (the guns akimbo is pretty damn op right now) to stop people just running in and destroying everything. You could even stop a player's bricks from taking damage if they aren't on the server.

Cut Glass:


--- Quote from: Kqgqn on January 04, 2014, 01:11:31 PM ---Well, no. It's kind of reminiscent of a fort wars in Garry's Mod. Rust is also a good example as you build homes but people can slowly destroy them. I suppose that if you wanted the bricks to respawn that could be done but what I'm showing you deletes them. You could have the health be really high (like in Rust) and take a long time to destroy and like I said, have larger bricks have more health and give weapons different damage (the guns akimbo is pretty damn op right now) to stop people just running in and destroying everything. You could even stop a player's bricks from taking damage if they aren't on the server.

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That's a big turn off to the mod. Not sure how people would like this, i'll try doing a vote and also talking it over with some of my administration.

plad101:

Well you can repair it by putting blocks back there it reminds me of salvage but in a fortwars

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