| Blockland Forums > General Discussion |
| Glass' Fort Wars (Hi) |
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| Kqgqn:
--- Quote from: plad101 on January 04, 2014, 01:35:03 PM ---Well you can repair it by putting blocks back there it reminds me of salvage but in a fortwars --- End quote --- Pretty much this. If you did do it, it would be great! |
| DYLANzzz:
--- Quote from: Cut Glass on January 04, 2014, 01:32:08 PM ---That's a big turn off to the mod. Not sure how people would like this, i'll try doing a vote and also talking it over with some of my administration. --- End quote --- Had an idea. I could just make them go transparent black and no collide / no raycast them and then when a player wants to repair them they have to use a repair tool or something. |
| plad101:
--- Quote from: DYLANzzz on January 04, 2014, 01:39:00 PM ---Had an idea. I could just make them go transparent black and no collide / no raycast them and then when a player wants to repair them they have to use a repair tool or something. --- End quote --- Maybe also add a detector item that shows you what blocks are broken and which aren't. |
| Tiel:
Nothing really stands out about the gameplay atm, which isn't helped by everything being reset constantly to try to negate the ever-present lag. Would be very nice to see a new take on Fort Wars, but this sadly is just more of the same. Even if the means to keep track of block health were readily available I doubt the host would be strong enough to handle it...for something like that you'd need to rent from Kalphost or RTB. Still, something like a build period or just restricting blocks ingame to create some sort of ceiling for what one can and cannot create would really do the gamemode more justice than no-jet freebuild with guns. |
| Cut Glass:
I have been running on RTB Hosting, it even says it in the topic. Gj reading. |
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