| Blockland Forums > Suggestions & Requests |
| Event - onSpawnPlayer |
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| boodals 2:
--- Quote from: Port on January 03, 2014, 04:33:30 AM ---What stops you from using onPlayerTouch and having spawns in unreachable places? --- End quote --- The player is immune to onPlayerTouch events for 3 or 5 seconds after spawning. Theres a global variable to change it, but thats what add-ons are for, to stop the need to go into the console every 3 seconds. |
| Port:
--- Quote from: boodals 2 on January 03, 2014, 09:35:35 AM ---The player is immune to onPlayerTouch events for 3 or 5 seconds after spawning. Theres a global variable to change it, but thats what add-ons are for, to stop the need to go into the console every 3 seconds. --- End quote --- It's 2.5 seconds. And besides, an onSpawnPlayer event would have the same restriction - otherwise you're just completely bypassing the point. |
| Greek2me:
This was one of my first coding projects: http://forum.returntoblockland.com/dlm/viewFile.php?id=2801 |
| SWAT One:
--- Quote from: Greek2me on January 03, 2014, 11:14:16 AM ---This was one of my first coding projects: http://forum.returntoblockland.com/dlm/viewFile.php?id=2801 --- End quote --- No, it's very specific to the spawn brick on which one spawns. This is minigame-wide detection. --- Quote from: Port on January 03, 2014, 09:48:02 AM ---It's 2.5 seconds. And besides, an onSpawnPlayer event would have the same restriction - otherwise you're just completely bypassing the point. --- End quote --- Is there some hacky way of bypassing it? I literally only want it for announcing a player's location. |
| Hawt:
onPlayerFirstTouch? Though it would trigger every single time someone steps on it the first time |
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