Author Topic: Making turreted vehicles?  (Read 637 times)

i know how to export and model, and read the code now just find to somewhat figure out what to do if someone tells me.

however i can't figure out how to set mount points for turrets (and the turret gun) in blender, and where it's all set and done.
 
the only head start i have is that the body and turret are separate .dts files, but i can't really find out where to go from that :(
« Last Edit: April 30, 2014, 09:32:01 AM by Jubel »

Basically, when making the turret, think of it as making a playertype - 'cause that's what you're doing. Create a mount point for gunner, muzzle point for gun, animate the turret, and set up the turret script. Test it first as just a playertype. Once it works as a playertype, edit the script of the vehicle to mount the playertype on creation to one of the mount points of the vehicle (look at the tank script, for example).