Well I know that, and I was already planning alot of those.
What I mean is, in terms of my whole thing I already have. I have the whole "Army, Criminal" etc. and I'm wondering if that's the best format. Ingame I know I want them all to be organized somehow by name. And when you have the regular ol' gun names floating everywhere "M16, M4, M9, M95", it can be confusing and annoying if you don't know what those are by heart.
So because the ingame wrench item list has everything alphabetical, I'll use that to organize the guns. I'm thinking I drop the whole "Category" system and go by something more broad and simple. After some thought, I'll use a even more streamlined system, where guns simply do not have name. Just a type, grade, and number. So, for example.
[AR] Mil.1
[AR] Mil.2
[AR] Civ.1
[PST] Civ.1
[PST] Civ.1+ (For dual)
[PST] Civ.1B (For alternate skin, if that ever happens)
Type: [AR] for Assault Rifle
Grade: Civ. for Civilian level
Number: 1-X for individual weapon.
This way, there can be a long organized list, with each specification giving people an idea of what the weapon will be without knowing anything about REAL guns, but people who do know them can still appreciate them. I wanted the varying categories such as "Civilian" versus "Military" because I wanted the weapons to have varying levels of power, that didn't exactly have to be balanced. So in terms of PURE gameplay, the Civilian weapons will be balanced with eachother, but significantly weaker and less effective than any Military counterparts. Further, the 4 "Grades" of weapon will all be neutral in nature. Military will refer to any form of organized top-tier fighting force, good or bad, whereas Civilian will refer to the most low-tech and usually solo personal defense types.
With all that said... As I've gotten better and better with the modeling, I've grown to dislike my older models a bit, some more than others. Ever since the M95, I always felt I could do better work than the previous stuff. So, while I work out what "Format" I want, I'll also be tweaking/redoing most of the already done weapons here, aswell as a giant batch of new ones in the works. But for now, here's a teaser of sorts!