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Pass' DRPG Server
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otto-san:

--- Quote from: Cynical on January 13, 2014, 04:17:19 PM ---I don't know how to explain myself well, I have a hard time putting my thoughts into words lmao

Basically I want the idea of nothing really being 'historically accurate' or 'realistic', DRPG had quite a sense of fantasy to it, even though it had realistic gameplay

Eg; ores that don't exist, currency being plastic, etc

However, I want to change how the game actually plays entirely

--- End quote ---
yeah i just meant mechanically though
Cynical:

--- Quote from: otto-san on January 13, 2014, 04:19:49 PM ---yeah i just meant mechanically though

--- End quote ---
I'll have to explore my options when I get started, I'll probably do a lot of thinking about it before I even touch TS
Chrono:
As for me, I've already done a lot of reworking to DRPG and will probably continue.
If all goes well, there will be some grinding, but no linear tiers, no resets required, a purpose for PVP, and the game can still function without requiring any sort of admin.
otto-san:
grinding can still exist in a game and it still be good, but the main thing is that players have to feel like they're choosing to grind rather than needing to to progress

runescape is a p good example of this (although it's a bit borderline) because you have other options to level up (minigames and quests), but you may prefer grinding to those if you don't feel safe/whatever. the reason why it's borderline is because the available alternatives aren't always reliable, safe, feasible, effective, or something like that
Passta Soup:

--- Quote from: otto-san on January 13, 2014, 05:52:57 PM ---grinding can still exist in a game and it still be good, but the main thing is that players have to feel like they're choosing to grind rather than needing to to progress

runescape is a p good example of this (although it's a bit borderline) because you have other options to level up (minigames and quests), but you may prefer grinding to those if you don't feel safe/whatever. the reason why it's borderline is because the available alternatives aren't always reliable, safe, feasible, effective, or something like that

--- End quote ---
i don't understand why you're still arguing this point. theres a handful on this forum who have some sort of undefined grudge against grinding, and thats okay. look at the facts. i've have 40+ players for the past week or so every day, and im adding new content every day too. it doesnt matter if you dont like grinding; the fact is that whatever appeal DRPG gives to players, its working.
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