Author Topic: Pass' DRPG Server  (Read 12614 times)

the issue is that the core gameplay is terrible. nations aren't a major gameplay element, but they're one of the best things about DRPG

and yeah you can just not play it but i never understood how people can defend anything by saying that

you're saying that since we aren't forced to deal with it we can't have an issue with it. we choose not to deal with it because we have an issue with it. otherwise, you're either a masochist, a 'hypocrite' (idk wat else 2 say), or you're there for something else

No that's not what I'm trying to say.

I'm trying to say why are you picking out a gamemode that is literally based on a certain idea, and tell everyone who enjoys that gamemode, that that idea is 'bad'.

It doesn't make sense that you're pointing out, in your opinion, a 'flaw' in a gamemode.  However, that entire gamemode is based on said 'flaw'

No that's not what I'm trying to say.

I'm trying to say why are you picking out a gamemode that is literally based on a certain idea, and tell everyone who enjoys that gamemode, that that idea is 'bad'.

It doesn't make sense that you're pointing out, in your opinion, a 'flaw' in a gamemode.  However, that entire gamemode is based on said 'flaw'
grinding is terrible and it is a show of lazy design choice when the game is based too heavily on it. let me clarify that grinding isn't general repetitiveness, it's the use of the exact same strategy and process numerous times to achieve progress on a relatively small scale

and again, why in god's name is it ok for part of a game to be bad if the game is based on that element? logic would say that this is reason to say the game is flawed on a fundamental level. are you saying it's not worth whining about because it'd be too much work to fix? i mean, that's a valid argument but it doesn't make it a non-issue.


drpg is popular because the bar is low and there's not much other choice available for this type of game
« Last Edit: January 07, 2014, 03:30:47 PM by otto-san »

grinding is terrible and it is a show of lazy design choice when the game is based too heavily on it. let me clarify that grinding isn't general repetitiveness, it's the use of the exact same strategy and process numerous times to achieve progress on a relatively small scale

and again, why in god's name is it ok for part of a game to be bad if the game is based on that element? logic would say that this is reason to say the game is flawed on a fundamental level. are you saying it's not worth whining about because it'd be too much work to fix? i mean, that's a valid argument but it doesn't make it a non-issue.

I completely agree with you, grinding isn't a good mechanic but for the most part in games it is necessary, however in DRPG it's literally the core gameplay element.

And it's okay for DRPG to be based off of it because it is literally based off of it, I mean if DRPG was like 'advertised' as being an adventure and a completely different game, sure I can see how you'd have an issue.  However, everyone in their right mind knows DRPG is entirely grinding for the next level, and some people (like me) enjoy that, it's a good time waster and something I can do on my second monitor for some fun

it's a good time waster and something I can do on my second monitor for some fun
this i can agree with. it's a good thing to do passively along with something else. it's not something to play actively because there's nothing to actively do. this is why nations are good. blockland is a very social game and letting people group up like that (and grind more effectively lol) is p much genius for the environment.

And it's okay for DRPG to be based off of it because it is literally based off of it, I mean if DRPG was like 'advertised' as being an adventure and a completely different game, sure I can see how you'd have an issue.
i think i see what you're saying now. i don't really think that way, but i can understand that.

this i can agree with. it's a good thing to do passively along with something else. it's not something to play actively because there's nothing to actively do. this is why nations are good. blockland is a very social game and letting people group up like that (and grind more effectively lol) is p much genius for the environment.

Yeah, I wish there were more to do actively, don't get me wrong, but I can't even think of something that would fit well and allow for that active engagement in the game.

some hot bricks are in the works

as for an update to the mod: a full set of brick plants have been added that can be harvested with a sickle to ALSO increase your farming skill. not only do these plants give farmiing, but you can use them to level up your alchemy which you can make potions such as damage potions, regeneration potions, accuracy potions, and many more.

there is also now a hunting skill, which is used to determine what animals you can kill and get loot from. a bear is the hardest one :)

with all these new items added with these new skills, expect more armor sets to be added! also, since there will be quests that lead you to dungeons, there will be specialty items you can find in dungeons, such as wizard robes and special scrolls!

well i'd say the map is getting a BIT more exploration added to it :)











overall, for starting this map yesterday, progress is horrible slow  :panda: :panda: :panda:
« Last Edit: January 08, 2014, 02:51:46 AM by Passta Soup »

My glacier in the first photo <3

Idk why people complaining about grind so much, some people like grinding. Some people also like botting/dealing with bots. It's why runescape was so popular.

Idk why people complaining about grind so much, some people like grinding. Some people also like botting/dealing with bots. It's why runescape was so popular.
nobody likes grinding. people deal with grinding to get what they want. sometimes grinding is made temporarily interesting, but because it's grinding, the added interest from whatever quirks can wear off p quickly

runescape is the best example of a game that does this. though it technically doesn't force you to grind because you can progress through other means, grinding can help. but it has measures in place to curb automation of grinding, rewarding you if you're actually there to work with the measures.

it is a good thing to note that bots exist because there's something that needs to be done to achieve a goal that is too tedious to want to deal with actively.

nobody likes grinding. people deal with grinding to get what they want. sometimes grinding is made temporarily interesting, but because it's grinding, the added interest from whatever quirks can wear off p quickly

runescape is the best example of a game that does this. though it technically doesn't force you to grind because you can progress through other means, grinding can help. but it has measures in place to curb automation of grinding, rewarding you if you're actually there to work with the measures.

it is a good thing to note that bots exist because there's something that needs to be done to achieve a goal that is too tedious to want to deal with actively.
i dont think you can speak for everyone. i love grinding, and you cant change my mind about it.

I'm with Pass.  There is something about grinding that has a sense of enjoyment.  I mean it does get old, but so do a lot of things.  I figure that I will enjoy it until I don't want to anymore.

i really don't think you people understand what grinding is or that i'm speaking of it alone as a gameplay feature, ignoring anything else offered by the environment or game, actively doing it. this means ignore any social element to the game and any other features present beside from the activity at hand

repeating the exact same thing over and over and over again (ignore any goals when considering this) with the same strategy and no notable consistent variation

how on earth would that ever be satisfying or interesting for an extended period of time?

i really don't think you people understand what grinding is or that i'm speaking of it alone as a gameplay feature, ignoring anything else offered by the environment or game, actively doing it. this means ignore any social element to the game and any other features present beside from the activity at hand

repeating the exact same thing over and over and over again (ignore any goals when considering this) with the same strategy and no notable consistent variation

how on earth would that ever be satisfying or interesting for an extended period of time?
More importantly. How is eating cereal for more than five minutes satisfying or interesting? It's sooooo boring!

On Topic: But you can't just isolate one single feature of the game. Well, I guess you can, but it does not make much sense.

On Topic: But you can't just isolate one single feature of the game. Well, I guess you can, but it does not make much sense.
it makes sense to isolate it when it's a large percentage of what the game has to offer