Blockland Forums > General Discussion
Pass' DRPG Server
Cynical:
--- Quote from: otto-san on January 07, 2014, 02:49:08 PM ---the issue is that the core gameplay is terrible. nations aren't a major gameplay element, but they're one of the best things about DRPG
and yeah you can just not play it but i never understood how people can defend anything by saying that
you're saying that since we aren't forced to deal with it we can't have an issue with it. we choose not to deal with it because we have an issue with it. otherwise, you're either a masochist, a 'hypocrite' (idk wat else 2 say), or you're there for something else
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No that's not what I'm trying to say.
I'm trying to say why are you picking out a gamemode that is literally based on a certain idea, and tell everyone who enjoys that gamemode, that that idea is 'bad'.
It doesn't make sense that you're pointing out, in your opinion, a 'flaw' in a gamemode. However, that entire gamemode is based on said 'flaw'
otto-san:
--- Quote from: Cynical on January 07, 2014, 03:06:21 PM ---No that's not what I'm trying to say.
I'm trying to say why are you picking out a gamemode that is literally based on a certain idea, and tell everyone who enjoys that gamemode, that that idea is 'bad'.
It doesn't make sense that you're pointing out, in your opinion, a 'flaw' in a gamemode. However, that entire gamemode is based on said 'flaw'
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grinding is terrible and it is a show of lazy design choice when the game is based too heavily on it. let me clarify that grinding isn't general repetitiveness, it's the use of the exact same strategy and process numerous times to achieve progress on a relatively small scale
and again, why in god's name is it ok for part of a game to be bad if the game is based on that element? logic would say that this is reason to say the game is flawed on a fundamental level. are you saying it's not worth whining about because it'd be too much work to fix? i mean, that's a valid argument but it doesn't make it a non-issue.
drpg is popular because the bar is low and there's not much other choice available for this type of game
Cynical:
--- Quote from: otto-san on January 07, 2014, 03:25:54 PM ---grinding is terrible and it is a show of lazy design choice when the game is based too heavily on it. let me clarify that grinding isn't general repetitiveness, it's the use of the exact same strategy and process numerous times to achieve progress on a relatively small scale
and again, why in god's name is it ok for part of a game to be bad if the game is based on that element? logic would say that this is reason to say the game is flawed on a fundamental level. are you saying it's not worth whining about because it'd be too much work to fix? i mean, that's a valid argument but it doesn't make it a non-issue.
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I completely agree with you, grinding isn't a good mechanic but for the most part in games it is necessary, however in DRPG it's literally the core gameplay element.
And it's okay for DRPG to be based off of it because it is literally based off of it, I mean if DRPG was like 'advertised' as being an adventure and a completely different game, sure I can see how you'd have an issue. However, everyone in their right mind knows DRPG is entirely grinding for the next level, and some people (like me) enjoy that, it's a good time waster and something I can do on my second monitor for some fun
otto-san:
--- Quote from: Cynical on January 07, 2014, 03:29:25 PM ---it's a good time waster and something I can do on my second monitor for some fun
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this i can agree with. it's a good thing to do passively along with something else. it's not something to play actively because there's nothing to actively do. this is why nations are good. blockland is a very social game and letting people group up like that (and grind more effectively lol) is p much genius for the environment.
--- Quote from: Cynical on January 07, 2014, 03:29:25 PM ---And it's okay for DRPG to be based off of it because it is literally based off of it, I mean if DRPG was like 'advertised' as being an adventure and a completely different game, sure I can see how you'd have an issue.
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i think i see what you're saying now. i don't really think that way, but i can understand that.
Cynical:
--- Quote from: otto-san on January 07, 2014, 03:35:15 PM ---this i can agree with. it's a good thing to do passively along with something else. it's not something to play actively because there's nothing to actively do. this is why nations are good. blockland is a very social game and letting people group up like that (and grind more effectively lol) is p much genius for the environment.
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Yeah, I wish there were more to do actively, don't get me wrong, but I can't even think of something that would fit well and allow for that active engagement in the game.