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| Damien4545:
--- Quote from: TristanLuigi on January 06, 2014, 09:21:08 PM ---I wrote that with the idea that you'd have to change it. You could just use onPlayerTouch - also is this for Hunger Games? --- End quote --- No, I am using it for a remake of a project I started while ago; Zomblockalypse. It's gameplay sort of works like that of DayZ, exept in Blockland. Of course, it isn't going to be perfect, I am changing it into a more blocklandish thing. The problem with the OnPlayerTouch is that I am using an addon where you have to click to pickup items, and the author didn't add an event for when you click on it. So one addon crosses another, and it messes the whole thing up. ( The click - to - pick addon works with the onItemPickup, it's just onItemPickup doesn't work with ammo systems Kind of in a pickle here |
| TristanLuigi:
--- Quote from: Damien4545 on January 06, 2014, 09:25:18 PM ---No, I am using it for a remake of a project I started while ago; Zomblockalypse. It's gameplay sort of works like that of DayZ, exept in Blockland. Of course, it isn't going to be perfect, I am changing it into a more blocklandish thing. The problem with the OnPlayerTouch is that I am using an addon where you have to click to pickup items, and the author didn't add an event for when you click on it. So one addon crosses another, and it messes the whole thing up. ( The click - to - pick addon works with the onItemPickup, it's just onItemPickup doesn't work with ammo systems Kind of in a pickle here --- End quote --- Disable the click-pickup thing? You could also check if T+T supports onItemPickup. Chances are there isn't an easy way out - you'll probably have to compromise something. |
| Damien4545:
--- Quote from: TristanLuigi on January 06, 2014, 09:27:39 PM ---Disable the click-pickup thing? You could also check if T+T supports onItemPickup. Chances are there isn't an easy way out - you'll probably have to compromise something. --- End quote --- I am working on a small weapon pack, and want to see if it will work with onItemPickup. It works by default, but I want a reloading system implemented into them, and I am not quite sure how to do that. |
| TristanLuigi:
--- Quote from: Damien4545 on January 06, 2014, 09:36:19 PM ---I am working on a small weapon pack, and want to see if it will work with onItemPickup. It works by default, but I want a reloading system implemented into them, and I am not quite sure how to do that. --- End quote --- IMO ammo is kind of annoying, you can always just have the reload be a few seconds of not-being-able-to-fire and infinite ammo. |
| Damien4545:
--- Quote from: TristanLuigi on January 06, 2014, 09:38:19 PM ---IMO ammo is kind of annoying, you can always just have the reload be a few seconds of not-being-able-to-fire and infinite ammo. --- End quote --- That's kind of what I was thinking. I use a base gun script, and I change the variables around to my liking. I can model better than I can code, so I have no idea how to --- Quote from: TristanLuigi on January 06, 2014, 09:38:19 PM --- just have the reload be a few seconds of not-being-able-to-fire and infinite ammo. --- End quote --- |
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