Blockland Forums > Suggestions & Requests
Bedroom model as a .DTS file
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Zeblote:
What
There's no bricks involved in static shapes
Subpixel:
One giant mesh static shape with the textures, and multiple static shapes for collision? This shouldn't be very hard, actually. Somebody should attempt it.
Masterlegodude:

--- Quote from: Zeblote on January 08, 2014, 07:23:14 PM ---What
There's no bricks involved in static shapes

--- End quote ---
How else would you spawn it? You can only spawn stuff by wrenching a brick or by using the Mission Editor

If it would use multiple models for the collision, how would you set it up? Spawn it in the mission editor, and carefully place each individual collision mesh?
Crispy_:

--- Quote from: Masterlegodude on January 08, 2014, 07:34:32 PM ---How else would you spawn it? You can only spawn stuff by wrenching a brick or by using the Mission Editor

If it would use multiple models for the collision, how would you set it up? Spawn it in the mission editor, and carefully place each individual collision mesh?

--- End quote ---
Code.
Subpixel:

--- Quote from: Masterlegodude on January 08, 2014, 07:34:32 PM ---How else would you spawn it? You can only spawn stuff by wrenching a brick or by using the Mission Editor

If it would use multiple models for the collision, how would you set it up? Spawn it in the mission editor, and carefully place each individual collision mesh?

--- End quote ---
1. Place bedroom and collision meshes with Mission Editor
2. MissionCleanup.save("base/dump.cs");
3. Remove junk from the file and code it in
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