Blockland Forums > Suggestions & Requests
Bedroom model as a .DTS file
Masterlegodude:
--- Quote from: Subpixel on January 08, 2014, 07:53:48 PM ---1. Place bedroom and collision meshes with Mission Editor
2. MissionCleanup.save("base/dump.cs");
3. Remove junk from the file and code it in
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Oh, didn't even know that was a thing
Zeblote:
--- Quote from: Masterlegodude on January 08, 2014, 07:34:32 PM ---How else would you spawn it? You can only spawn stuff by wrenching a brick or by using the Mission Editor
If it would use multiple models for the collision, how would you set it up? Spawn it in the mission editor, and carefully place each individual collision mesh?
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*facepalm
Masterlegodude:
--- Quote from: Zeblote on January 09, 2014, 01:32:07 AM ---*facepalm
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Excuse me for not being a scripting genius :(
Crispy_:
--- Quote from: Masterlegodude on January 09, 2014, 01:36:09 AM ---Excuse me for not being a scripting genius :(
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don't worry it's just zeblote bashing everyone he can, ignore him.
Subpixel:
--- Quote from: Crispy_ on January 09, 2014, 01:39:28 AM ---don't worry it's just zeblote bashing everyone he can, ignore him.
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i'd bash lego for saying that, lol