Author Topic: [Updated] Cyber Flintlock  (Read 9262 times)

Remove the ugly thing sticking out awkwardly on the handle, then scale it down so you can hold it then it would look good.

also, when you are exporting the model look in Shapes>Material then select the blue material and choose the box "Self Illuminating" see how that looks ;)

Remove the ugly thing sticking out awkwardly on the handle, then scale it down so you can hold it then it would look good.

also, when you are exporting the model look in Shapes>Material then select the blue material and choose the box "Self Illuminating" see how that looks ;)
That thing sticking out is supposed to be the flintlock hammer, but yeah it doesn't really look like a flintlock hammer at first sight.

My hard drive is making strange noises, I'm now backing up stuff, including the addon.


Far more detail? Uuuhh, no. Not at all.

-What it needs is a resize to not engulf the entire player hand so it fits comfortably in the hand.
-Update the gun handle completely. (Why is it as thick or thicker than the gun's body with the gun itself is a brick?)
-Scrub for triangles. (Most notably, on the grey part that touches the wooden handle bit)
You posted after he updated the pictues. Before it was a bent grey cube with a blue square at the front.

yes there is
I believe it's 4096
Is that in Verticies or faces?

Is that in Verticies or faces?
lol
in all seriousness for weapons you shouldn't go over 500 faces

Is there reflection mapping for exports?

That thing sticking out is supposed to be the flintlock hammer, but yeah it doesn't really look like a flintlock hammer at first sight.

talking about this.

also did you read this part?
also, when you are exporting the model look in Shapes>Material then select the blue material and choose the box "Self Illuminating" see how that looks ;)


talking about this.

also did you read this part?
Yep. I got side tracked and started production on another mod