Blockland Forums > General Discussion
Weapon DPS Rankings
Headcrab Zombie:
--- Quote from: Xalos on January 10, 2014, 05:34:34 PM ---...the high-explosive grenade doesn't deal anything BUT radius damage. If the script didn't calculate AoE (which you misspelled as AoO), then it would calculate the HE's DPS as zero.
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But AoE weapons don't really have a limit to how many players can be affected (I guess you could calculate how many player objects can be crammed into the area without collision overlaps, but that's not the point), so how do you determine it?
--- Quote from: -Jetz- on January 09, 2014, 01:18:35 PM ---Reloading times, accuracy, special effects, even the map they're being used on and the types of players using them all factor into the actual value of a weapon in practice.
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There's limitless other factors too, such as the fact that the HE grenade is one-time use, while all the other weapons aren't
Bushido:
maximum amount of damage to a single player, then
incidentally do quaketype weapons
Xalos:
--- Quote from: Headcrab Zombie on January 10, 2014, 11:54:34 PM ---(I guess you could calculate how many player objects can be crammed into the area without collision overlaps, but that's not the point)
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This. Actually I divide the maximum possible by ten because it's totally infeasible even in the best-case scenario for literally every volumetric nook and cranny to be filled. Plus there's a damage falloff towards the edges.
And how is that not the point? The point is how much the weapon could possibly dish out, per second, overkill damage included.