Blockland Forums > General Discussion
Blockland Text Adventure [Now With Tools & Movement]
Smallguy:
--- Quote from: Kingdaro on January 10, 2014, 11:33:59 PM ---You could code it in JavaScript; not only would it work in the browser, but you could make it look pretty and everything. Since you seem to understand Java pretty well, JS would almost be a walk in the park for you. (only because they're similar in syntax, I do realize Java and JS are fundamentally different)
--- End quote ---
The javascript genie saved me, I am working on the JS version now.
Bushido:
i would actually enjoy some sort of blockland server text adventure
like you play as an intelligent but quiet blockhead joining servers and trying to not forget up, using the things around you to your advantage
we could feature individual players' servers as episodes, and basically just set a goal for the blockhead to do and have them solve puzzles to do so
that might have been unclear
i'm thinking we could choose a server- for reference, let's use a Murder Mystery server- where you have a simple task that you must accomplish and maybe a few forum personalities also playing on the server, who serve to act as obstacles between you and completing your task. following the original example, your goal would simply be to kill the mafia you would do things like sneak around, observe actions, find items and evade getting killed (but you- as a new player who has no experience in fpses- cannot fight back with any real skill, so you can only successfully attack very rarely) but then the NPCs you share the environment with are caricatures of real players, so for instance if you were to attempt to attack me (who in this sort of thing should probably be the mafia because that would pose the most interesting threat) directly you would literally never actually complete the puzzle right off the bat, and have to find some sort of alternate path or route which would involve me not noticing you in order to win the ensuing fight
maybe there could be a little bit of character development too on the player's end, as he continues to stick around he still never speaks but begins to note things that he wouldnt have noticed before quickly when you first enter new areas or be able to fight off other very new players, but consistently not be able to fight a 'named' character without using trickery
Smallguy:
--- Quote from: Kingdaro on January 10, 2014, 11:33:59 PM ---You could code it in JavaScript; not only would it work in the browser, but you could make it look pretty and everything. Since you seem to understand Java pretty well, JS would almost be a walk in the park for you. (only because they're similar in syntax, I do realize Java and JS are fundamentally different)
--- End quote ---
It is in JS now.
xSetrox:
I don't understand the point of this.
I can't even see my bricks.
DYLANzzz:
--- Quote from: xSetrox on January 11, 2014, 06:00:56 PM ---I don't understand the point of this.
I can't even see my bricks.
--- End quote ---
What? The text is right there! See, here's my brick
--- Quote ---Brick placed
plant brick
brick shifted away
shift brick away
Brick placed
plant brick
ghost brick placed
place ghost brick
brick selected
1x1x1
Enter brick to select
select brick
--- End quote ---