loving unity fanboys
Blockland works fine with the heavily modified Torque engine it has now. Just like shaders were implamented, better vehicle physics can be added. Just because you're moving the game over to unity doesn't mean the engine will be any more capable. Add-Ons will probably be harder to make, even.
What you have to remember is that Badspot chose the Torque engine for Blockland because it already had things that he needed but probably didn't want to have to do himself - like networking, maps, player objects, client prediction, and half decent vehicle physics (this WAS 2005). All he added to the basic engine at first were bricks and tools - and with bricks as they were at first, more than 10000 would easily crash the game. We've come far.
What you're suggesting that he do (not to sound arrogant, but you obviously put
no thought into this) is grab some professional hipster stuff computar gaem 4.0 package off the internet for the cool price of $1,500 and, after learning how to use it thoroughly and correctly, completely remake all of those things he originally bought the Torque engine package to avoid. Before he could do anything else, in fact.
Want a list? Here:
- Vehicles
- Player/Server networking (Unity comes with stuff for this, but it assumes nothing so you still have to do a lot of the work)
- Modding System
- Vehicle Physics (Yeah, cause guess what! Unity doesn't just come with a better vehicle collision solver! Were you expecting it to generate damage models?)
- Inventory System
- Brick Oct-Tree
- Entire brick system
- Entire GUI system. (I can't say a lot for Unity's built in one except that it's stuff)
- Shaders (Will require a rewrite, the Blockland engine has different outputs to the Unity engine for these)
- Other stuff I can't think of right now.
He would then, after spending at least a year doing this, have to completely restart the beta testing phrase.
All in all, if Badspot was to put out that he was porting blockland over to Unity right now you could expect a fully featured release (minus all add-ons we ever made because it's unity so forget torquescript) sometime in 2017. Yeah, it's a good idea to start porting it over to Unity. And maybe while we're at it we can genetically engineer some pigs to loving fly.