| Blockland Forums > General Discussion |
| Would it be possible to port Blockland to Unity? |
| << < (8/11) > >> |
| Bisjac:
2 years to port something? it would be quicker to make blockland2 at that point. plus you need to consider if the time and labor spent over 2 years can be paid off. would a port that requires that much effort even be worth it |
| Blockzillahead:
Absolutely not. Apart from Unity being extremely overrated for what it is, everything will need to be done from scratch. Especially the network framework for Blockland. There's no simple 'porting'. It's a gigantic waste of time for nothing of gain. Besides Torque can be heavily modded compared to Unity, something Badspot can take advantage of and expand on the current Engine. |
| LagoomSack:
Badspot will never port this game as said in "The Plan for V20" EDIT: And if he did, the game will have some very striped down features. DOUBLE EDIT: Or even removed ones |
| Gravityhead:
Is v0002 free the same thing like Minecraft Version 0.30? |
| Masterlegodude:
--- Quote from: chrisbot6 on January 12, 2014, 08:35:17 AM ---Just like shaders were implamented, better vehicle physics can be added. --- End quote --- Except the shadows are horribly pixelated, even on higher rendering qualities and are extremely difficult to run on the max setting, the only good thing about the shaders is vignette which can also act as fake HDR with proper settings |
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