Blockland Forums > General Discussion
Would it be possible to port Blockland to Unity?
Xanderian:
--- Quote from: Gravityhead on January 12, 2014, 06:39:57 PM ---Is v0002 free the same thing like Minecraft Version 0.30?
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What does this even have to do with porting Blockland to Unity? You're in the wrong topic.
OT: I could see it happening, but many of the current features would be slimmed down or removed if on unity. However, I imagine there would be many other good features. For one, the shaders wouldn't be stuff like they are now. Also, as others have stated, the Oculus Rift would be easily usable inside of Blockland, which is actually a big turn on for me. I just don't see it being very moddable. I mean, there are some Unity games that can be modded, (like Kerbal Space Program, which is run on Unity, as far as I'm aware) but the only question is how easy that would be to implement.
Even if he could work out a system to port all of the current features over, and still have room for more features, I couldn't ever see it happening quick enough to be of any benefit. His lack of work on the current versions would make people leave, and eventually people would see it as a dead project and quit. Blockland would end up dying before he could ever finish a stable release on the Unity engine.
Whether Blockland would die or not, it would still probably end up taking as little as two or three years to do, and even then it would only be as good as, for example, v8.
Port:
--- Quote from: Masterlegodude on January 12, 2014, 06:57:46 PM ---Except the shadows are horribly pixelated, even on higher rendering qualities and are extremely difficult to run on the max setting
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That isn't a problem with the engine.
Ephialtes:
--- Quote from: Caribou on January 11, 2014, 08:47:43 PM ---I didn't realize that everything would have to be remade including add-on's. What if there was a separate version of Blockland and it had a different name which ran Unity? And what if this version of Blockland became free and no longer worked on? I think people would be a lot more satisfied.
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I for one think this is a fantastic idea. I fully support Badspot spending a few years making a new free Blockland on Unity - maybe he can even make the old version of Blockland free too, he's probably rich now. Lets start a change.org petition guys - let's MAKE this happen.
Masterlegodude:
--- Quote from: Port on January 13, 2014, 06:07:31 AM ---That isn't a problem with the engine.
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I thought it was? Otherwise we'd have shadows that older computers could run and not have them looking really blocky and not like the objects casting them
What about the original pictures of the shadows and shaders? I forget why it was that we didn't get those instead
Caribou:
--- Quote from: Ephialtes on January 13, 2014, 06:13:53 AM ---I for one think this is a fantastic idea. I fully support Badspot spending a few years making a new free Blockland on Unity - maybe he can even make the old version of Blockland free too, he's probably rich now. Lets start a change.org petition guys - let's MAKE this happen.
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I mean the Unity version wouldn't be free. Also thanks, Ephiatles! Let's make this happen! Hip hip, hooray!
I didn't realize he was being sarcastic.