| Blockland Forums > General Discussion |
| Would it be possible to port Blockland to Unity? |
| << < (2/11) > >> |
| Swollow:
--- Quote from: Plexious on January 11, 2014, 08:39:22 PM ---Every add-on would have to be remade. --- End quote --- unless it had some sort of torque script parser |
| Caribou:
I didn't realize that everything would have to be remade including add-on's. What if there was a separate version of Blockland and it had a different name which ran Unity? And what if this version of Blockland became free and no longer worked on? I think people would be a lot more satisfied. |
| Swollow:
--- Quote from: Caribou on January 11, 2014, 08:47:43 PM ---I didn't realize that everything would have to be remade including add-on's. What if there was a separate version of Blockland and it had a different name which ran Unity? And what if this version of Blockland became free and no longer worked on? I think people would be a lot more satisfied. --- End quote --- this isn't something you can just simply make as a side project |
| EazyE:
--- Quote from: swollow on January 11, 2014, 08:41:18 PM ---unless it had some sort of torque script parser --- End quote --- lmfao why not unreal 3 while were at it |
| Renekar:
just remodel the blockhead and rewrite building mechanics and you'll have a potential blockland mobile edition! android tablets only. |
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