Blockland Forums > General Discussion

Would it be possible to port Blockland to Unity?

Pages: << < (2/11) > >>

Swollow:


--- Quote from: Plexious on January 11, 2014, 08:39:22 PM ---Every add-on
would have
to be
remade.

--- End quote ---
unless it had some sort of torque script parser

Caribou:

I didn't realize that everything would have to be remade including add-on's. What if there was a separate version of Blockland and it had a different name which ran Unity? And what if this version of Blockland became free and no longer worked on? I think people would be a lot more satisfied.

Swollow:


--- Quote from: Caribou on January 11, 2014, 08:47:43 PM ---I didn't realize that everything would have to be remade including add-on's. What if there was a separate version of Blockland and it had a different name which ran Unity? And what if this version of Blockland became free and no longer worked on? I think people would be a lot more satisfied.

--- End quote ---
this isn't something you can just simply make as a side project

EazyE:


--- Quote from: swollow on January 11, 2014, 08:41:18 PM ---unless it had some sort of torque script parser

--- End quote ---

lmfao

why not unreal 3 while were at it

Renekar:

just remodel the blockhead and rewrite building mechanics and you'll have a potential blockland mobile edition! android tablets only.

Pages: << < (2/11) > >>

Go to full version