Well unfortunately that doesnt make sense as there is no way to change the normal of the surface manually in the model. The engine calculates the normal based on the vertecies of the triangle. Your suggestion did help though as now with reversing the verticies it effectively turns my model insideout. As this is just used for a glowy thing anyways though you cant notice it, and it lights itself if I add a lightsource in the object so it works for what I need but is not a solution to what others may want.
Aaaaand now I found the right way.
In the export settings of MS3D using advanced export you have to go in and manually edit each material and set its lighting rendering. Thats ok thanks for the advice then.