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| blueblur121:
--- Quote from: termibrown townlyCapricious on January 14, 2014, 05:08:00 PM ---Exactly what he said, this is what I was thinking could be done. If so. can it? --- End quote --- It's entirely possible but all the while useless because --- Quote from: blueblur121 on January 14, 2014, 04:27:42 PM ---Try events. They are not just there for no reason! --- End quote --- |
| termianallyCapricious:
--- Quote from: blueblur121 on January 14, 2014, 05:19:56 PM ---It's entirely possible but all the while useless because --- End quote --- Events are a little much, I mean this as. Events can only go so far, I am speaking of the full bricks. not any dissapearing from the damage. |
| Gen. Hothauser:
--- Quote from: termibrown townlyCapricious on January 14, 2014, 05:22:02 PM ---Events are a little much, I mean this as. Events can only go so far, I am speaking of the full bricks. not any dissapearing from the damage. --- End quote --- You know that the FakeKillBrick output event has a maximum of 300 seconds for a brick to be killed, in comparison to the wand, which has a maximum of, well, 0 seconds. Use the event, there is no better way of doing it in the format that you want. |
| blueblur121:
--- Quote from: Gen. Hothauser on January 15, 2014, 11:13:01 PM ---You know that the FakeKillBrick output event has a maximum of 300 seconds for a brick to be killed, in comparison to the wand, which has a maximum of, well, 0 seconds. Use the event, there is no better way of doing it in the format that you want. --- End quote --- -1 if you want it like that forever. Then make it so at the end of the minigame round it fakekills 0 seconds to make it reapear. |
| GrenadeBoy:
--- Quote from: blueblur121 on January 16, 2014, 06:15:01 PM ----1 if you want it like that forever. Then make it so at the end of the minigame round it fakekills 0 seconds to make it reapear. --- End quote --- Can only do that with disappear |
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