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Support blocks?
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blueblur121:

--- Quote from: termibrown townlyCapricious on January 14, 2014, 05:08:00 PM ---Exactly what he said, this is what I was thinking could be done. If so. can it?

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It's entirely possible but all the while useless because

--- Quote from: blueblur121 on January 14, 2014, 04:27:42 PM ---Try events. They are not just there for no reason!

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termianallyCapricious:

--- Quote from: blueblur121 on January 14, 2014, 05:19:56 PM ---It's entirely possible but all the while useless because

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Events are a little much, I mean this as. Events can only go so far, I am speaking of the full bricks. not any dissapearing from the damage.
Gen. Hothauser:

--- Quote from: termibrown townlyCapricious on January 14, 2014, 05:22:02 PM ---Events are a little much, I mean this as. Events can only go so far, I am speaking of the full bricks. not any dissapearing from the damage.

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You know that the FakeKillBrick output event has a maximum of 300 seconds for a brick to be killed, in comparison to the wand, which has a maximum of, well, 0 seconds.  Use the event, there is no better way of doing it in the format that you want.
blueblur121:

--- Quote from: Gen. Hothauser on January 15, 2014, 11:13:01 PM ---You know that the FakeKillBrick output event has a maximum of 300 seconds for a brick to be killed, in comparison to the wand, which has a maximum of, well, 0 seconds.  Use the event, there is no better way of doing it in the format that you want.

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-1 if you want it like that forever. Then make it so at the end of the minigame round it fakekills 0 seconds to make it reapear.
GrenadeBoy:

--- Quote from: blueblur121 on January 16, 2014, 06:15:01 PM ----1 if you want it like that forever. Then make it so at the end of the minigame round it fakekills 0 seconds to make it reapear.

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Can only do that with disappear
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