Author Topic: Volumetric Clouds (3.D. Clouds)  (Read 3303 times)

You know... uhh... Clouds that look like this.

In the environment settings there would be a fourth button for clouds.
« Last Edit: January 18, 2014, 06:40:22 PM by Kamutog »

There is already clouds in this game

there's just no option for it in the env. gui

There is already clouds in this game

there's just no option for it in the env. gui
I know but what I mean is actual 3D clouds, as in you can reach them.
« Last Edit: January 18, 2014, 06:40:38 PM by Kamutog »

Can this be done or would it just be extremely hacky/intensive?

Can this be done or would it just be extremely hacky/intensive?
both.

both.
Could making this using random spawning emitters, moving in a selected direction, above a certain height work?
« Last Edit: January 18, 2014, 06:47:54 PM by Kamutog »


Could making this using random spawning emitters, moving in a selected direction, above a certain height work?

Emitters aren't 3D.

Emitters aren't 3D.
Still better than 2D clouds attached to the skybox.
« Last Edit: January 18, 2014, 07:32:15 PM by Kamutog »

I support this 100%, even though it may not be possible. The sky is too boring.

Emitters aren't 3D.

Yeah thats the annoying part. We need to overhaul the emitters and make them particles. That way we can have volumetric particles as well as particle smoothing.

bumping into this

I want HD skyboxes badspot

nao

Why don't you guys call in the static shape boy? Static shapes will be the only thing that looks good.

Why don't you guys call in the static shape boy? Static shapes will be the only thing that looks good.
the boy is banned

Yeah thats the annoying part. We need to overhaul the emitters and make them particles. That way we can have volumetric particles as well as particle smoothing.

But emitters make particles..

Why don't you guys call in the static shape boy? Static shapes will be the only thing that looks good.

How do static shapes look better than other classes that use shapes? Clouds aren't particularly static..