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Why are brick textures 512x512??

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xSetrox:

why do shadows look spiked?

Masterlegodude:


--- Quote from: xSetrox on January 24, 2014, 06:03:51 PM ---why do shadows look spiked?

--- End quote ---
That's only with medium and low

It looks hideous, especially at a distance


Subpixel:


--- Quote from: xSetrox on January 24, 2014, 06:03:51 PM ---why do shadows look spiked?

--- End quote ---
Because everything in Blockland has very straight edges and the shadows are calculated badly. They make gross wavy/spikey patterns.

Racerboy:


--- Quote from: Subpixel on January 24, 2014, 06:33:14 PM ---Because everything in Blockland has very straight edges and the shadows are calculated badly. They make gross wavy/spikey patterns.

--- End quote ---
this is why I only play on minimum, shadows look like poop to me.

Yin Yang:


--- Quote from: Subpixel on January 22, 2014, 07:32:32 PM ---Minimum Texture Quality:



Best Texture Quality:



????

--- End quote ---
Do that with that gravel ground. you'll notice a big difference, it does effect the bricks, and everything else that uses textures, it's just  that the low quality "effect" works along a grid pattern, which doesn't effect the loo of grid shaped things, like the brick texture

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