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| Furdle's Grand Theft Auto |RETURNS TO BLOCKLAND| |
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| eldruF:
Info Over the past three days, I have been building a city with the same style as GTA. This is not a replica of any GTA map, although some buildings may resemble those found in GTA. Features Gun store system Purchasable apartments Reliable cash system GTA style map Crate drop events Point giving system Creatable teams Images Thank you to the following for your efforts: Mace Nixton Lego Pepper Dante77 Tally Sylvanor Swollow Jack Noir Please remember before posting that I created this map for fun, and never intended for it to be an RP. Some game features may be glitchy. The map is NOT fully complete. It is not to resemble any previous GTA maps, but does hold the GTA feel. |
| Bester Bageler:
The airport is cool, you should make a speed-kart track with that theme. |
| randomtroll39:
Needs robberies 9/10 |
| GhostStar:
i didn't like it all that much. the map was cool but you couldn't really stay alive for more than a few minutes. i also noticed that just about everyone was using the pistol. this is prolly because the guns were a bit pricey and no one wanted to spend all their money on something that they would only get to use for a few seconds before dying again. you should either lower the rice of the weps or raise the price but also let players keep there weps after they die. other than that i will give 8/10 |
| eldruF:
Okay so here's the problem I have come up with... The weapons are pretty realistic, which is nice! However, currently, the weapons are balanced, as everyone starts with a new one when they die, and its not that hard to kill somebody equipping an assault rifle. If I let players keep weapons after they die, it will quickly become unbalanced. In conclusion, I need to find a way to make it more RP and less RDM. Suggestions are welcome. |
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