| Blockland Forums > Suggestions & Requests |
| Server-Sided Speedometer (Bottom print) |
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| RagnaTheBroedge:
--- Quote from: Port on January 24, 2014, 06:58:12 AM ---Obviously, which is why it already exists. --- End quote --- real helpful there bucko Never seen one myself either, though I imagine it would be relatively simple to make? |
| Who Cares99:
--- Quote from: RagnaTheBroedge on January 28, 2014, 12:10:05 AM ---real helpful there bucko Never seen one myself either, though I imagine it would be relatively simple to make? --- End quote --- Yeah, it would be very easy to make and extremely helpful. |
| Renderman:
--- Quote from: Who Cares99 on February 05, 2014, 02:44:52 PM ---Yeah, it would be very easy to make and extremely helpful. --- End quote --- yeah it would be kinda cool too |
| Who Cares99:
--- Quote from: Renderman on February 05, 2014, 03:19:45 PM ---yeah it would be kinda cool too --- End quote --- And it would take about thirty seconds to make |
| Masterlegodude:
That old Box Train vehicle has a SpeedCheck script that has a brick per second speedometer, you could use that for various vehicles I gave it a shot, i can't seem to get it to work, but it also returns no errors in the console --- Code: ---package VehicleSpeedometer { function VehicleSpeedometer(%data, %obj) { if(!isObject(%obj)) return; %vehicle = %obj; %speed = vectorLen(%obj.getVelocity()); if(!%vehicle.oldSpeed) %vehicle.oldSpeed = %speed; if(%speed < 0) %speed = 0; %vehicle.oldSpeed = %speed; commandtoclient(%vehicle.getControllingClient(),'bottomprint', mFloor(%speed *2) @"<color:FFFF00>BPS", 1); schedule(500,0,"VehicleSpeedometer",%data,%obj); } }; activatePackage(VehicleSpeedometer); function vehicle::onadd(%data, %obj) { parent::onadd(%data,%obj); VehicleSpeedometer(%data, %obj); } --- End code --- I've also tried putting the function in the package, same results |
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